Coding Game
Project Details
CategoryHobby project
Duration2 week
LanguagesC++
EngineRaylib

A coding game made in C++
Entity Component System (ECS) - EnTT
I used ECS because it offers an unprecedented architecture that I have come to love over the years, especially after working with Bevy Engine.
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Scripting language - LUA
I chose to use LUA for the game since its so expansive users will also have easier to learn than to use a proprietary language; has an already existing community. I used the standard LUA library meaning no wrapper libraries.
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